Hello, I am cedrozor the author of Myrtille, a project that started in 2007 as a challenge for fun with former work colleagues, on our spare time. The goal was to provide a native web access, for a simplified user experience, to remote servers and applications. We wanted legacy desktop applications to be as easy to use as a website, accessible from a single URL, making them literally “web apps”.
The Microsoft Remote Desktop Beta app for Mac is a pre-release app available on HockeyApp (see instructions on how to install the app from HockeyApp in the section in this post on Installation and Checking for updates). The pre-release app showcases the new user interface design and features we would like to receive your feedback on. It may be possible to install (officially or via “sideloading”) a remote desktop client. Software: Apache Guacamole. Apache Guacamole is a sort of “proxy” that lets you access many different remote desktop protocols (VNC, RDP, SSH, etc.) via a web-based GUI. There are lots of features and configuration and you have to build the server. Trim your git remote tracking branches that are merged or gone: git-url-sub: 1.0.1: Recursively substitute remote URLs for multiple repos: git-utils: 1.0: Various Git helper utilities: git-vendor: 1.1.2: Command for managing git vendored dependencies: git-when-merged: 1.2.0: Find where a commit was merged in git: gitbatch: 0.6.1: Manage your.
It was originally the idea of UltraSam, the author of UltraVNC (another well known open source project), who was before that my project manager in a teleconferencing company based in France. But instead of the VNC protocol, we focused more on RDP because the rest of the team (including me) was more into .NET/C# development and we wanted something new in the Windows environment. That said, Myrtille relies on an abstraction layer and could easily integrate VNC or any other protocol (as it was done with SSH).
We started with RDesktop, but moved quickly to FreeRDP when it was released! :)
I have tried to keep the Myrtille footprint into FreeRDP as minimal as possible. Myrtille communicates with FreeRDP through named pipes (IPC), in order to maintain a FIFO data transfer. User inputs (keyboard, mouse, touchscreen, etc.) are captured by the browser (using javascript) and forwarded through the RDP session, while display updates (regions of the screen that have changed) are compressed into PNG, JPEG or WEBP images and sent to the browser (using websocket, server-sent events (HTML5) or even long-polling (HTML4)).
Because FreeRDP is a big project, I wanted an easy way to track the Myrtille code within it (whenever I couldn’t have it into separate files). Thus, all the Myrtille code is surrounded by “#pragma region Myrtille” and “#pragma endregion” tags. This is very handy when I need to resynchronize the Myrtille fork of FreeRDP with the FreeRDP repository! Because, of course, I want Myrtille to benefit from the latest features, optimizations and bug fixes from FreeRDP! :) in this process, I may also find and fix bugs in FreeRDP, then inform the FreeRDP team.
In an earlier version (0.9.x), The Windows FreeRDP client (wfreerdp) was written in C++. It’s possible to mix C and C++ code in a single project, so I was able to keep most of the code I wrote years ago and benefit from some C++ improvements over C (OOP, GDI+ image processing, etc.).
I also wanted to have a clean separation of concern between Myrtille and FreeRDP, so each RDP connection spawns a FreeRDP process. This makes it easier to track all active connections and if necessary disconnect one by killing its process.
From the start we decided that we didn’t want any plugin, extension or whatsoever in the browser. It would be a pure HTML/JS/CSS implementation. We also wanted to avoid javascript libraries whenever possible (and reasonable), to avoid useless (and countless) dependencies and keep the code low profiled. For simple tasks (and Myrtille doesn’t require/do anything fancy), I think it’s fine (and even good) to simply use vanilla javascript. Javascript is a powerful language, constantly evolving, and I have fun learning and harnessing it. I’m also a minimalist person who loves to get its hands dirty in the engine to see how things work on a lower level! :p
It was even more difficult back in time (2007), because websockets and canvas (HTML5) weren’t available. We had to rely on XmlHttp requests, long polling and divs (HTML 4), with of course different implementations in different browsers (no typescript back then). IE was still widely used at this time, so we wanted our PoC to run on the first version that supported XmlHttp, namely IE6 (to add even more difficulty!).
That said, that was before SignalR was available to abstract and simplify network communication (automatic and transparent switching of protocols in case one of them is not available or fails). If Myrtille were to start today, I would of course make use of it (in addition to a few other libraries). Another thing I would do would be to use .NET core and the latest new stuff, in order to take Myrtille forward in the future and also have it on multiple platforms (using xfreerdp on Linux, for example). This is planned in fact, and I could use some help for it (any contribution is welcome!). Another option would be to have a commercial version of Myrtille, with a paid license to support these developments (because it’s a lot of work and I now have to earn a living, as an independent developer).
Among the upcoming features, file transfer is the next improvement goal. Microphone support is also planned. Maybe also smart cards after that. A separation of the Myrtille gateway and services is also planned, for an easier configuration of the gateway into a DMZ, and further enhance the security (the installer will allow to select the module to be installed; currently this must be done manually). Still about security, I would like to offer another 2FA out of the box (probably Google Authenticator).
Regarding the user interface, I think Myrtille also needs a little visual rework. The login page, the toolbar will be redesigned with better flat styles, colors and icons.
About deployment and integration (and devops by extension), I would like also to bring more cloud support to Myrtille; Azure obviously, because of its integration within the Microsoft/Windows ecosystem, but not only (Amazon, Google, etc.). Myrtille already have a Docker image, but there are some limitations regarding print and audio. I will also look into that.
Responsiveness is the key to a good user experience. Ovirt laptops & desktops driver download. I tried hard to chase for every millisecond I could save in the roundtrip workflow. That’s also why I wanted a lightweight javascript code from the start. The Myrtille gateway is also just that, a link between the browser and FreeRDP, maintaining the correlation between the http and rdp sessions, receiving/forwarding data from/to both sides.
Whenever possible, I try to parallelize the processing. The user inputs and display updates, for example, are asynchronous. You can have a display change resulting from a user action, or not. What is important however, is to maintain the order in which they occur. I decided to use named pipes between the gateway and FreeRDP, because they are FIFO queues and maintain such an order. XmlHttp requests and websocket messages are also delivered in order, and so are long polling DOM injections and server-sent events (SSE).
A path for improvement would be to use hardware accelerated graphics and take advantage of the H.264/AVC encoding supported by FreeRDP. Myrtille actually relies on images (PNG/JPEG/WEBP), generated by GDI+ (win32 API, software), but this could be replaced by a video stream (MP4/OGG/WEBM, etc.), generated by FreeRDP (against hardware, or software when using a VM), and pushed from the gateway to the browser into an HTML5 <video> tag or handled by a modern web API (MediaSource, WebRTC, etc.).
Many thanks to the FreeRDP team for this wonderful project! It is not an easy task when working with such a complex protocol and with so many changes over the years.
If you want to know more about Myrtille and its offered services (support, training, etc.), watch demo/tutorial videos or get in touch, you can consult our website.
This section explains how to build the Nextcloud Client from source for allmajor platforms. You should read this section if you want to develop for thedesktop client.
Note
Build instructions are subject to change as development proceeds.Please check the version for which you want to build.
These instructions are updated to work with version 3.0 of the Nextcloud Client.
You have two possibilities to clone the repo.
First option is As [remote URL](https://help.github.com/en/articles/which-remote-url-should-i-use) you can choose between cloning with HTTPS URL’s, which is recommended or cloning with SSH URL’s.
[https://github.com/nextcloud/desktop.git](https://github.com/nextcloud/desktop.git)
When you don’t have SSH key added to your GitHub account, than use HTTPS.
When you no part of the nextcloud organisation, clone with HTTPS:
`$gitclonegit@github.com:nextcloud/desktop.git`
In addition to needing XCode (along with the command line tools), developing inthe macOS environment requires extra dependencies. You can install thesedependencies through MacPorts or Homebrew. These dependencies are requiredonly on the build machine, because non-standard libs are deployed in the appbundle.
The tested and preferred way to develop in this environment is through the useof HomeBrew. The team has its own repository containing non-standardrecipes.
To set up your build environment for development using HomeBrew:
Install Xcode
xcode-select –install
/usr/bin/ruby -e “$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)”
Add the Nextcloud repository using the following command: Download pitney bowes usb devices driver.
Install a Qt5 version with qtwebkit support:
Install any missing dependencies:
Add Qt from brew to the path:
Where x.y
is the current version of Qt 5 that brew has installedon your machine.
Install qtkeychain from here: git clone https://github.com/frankosterfeld/qtkeychain.gitmake sure you make the same install prefix as later while building the client e.g. -DCMAKE_INSTALL_PREFIX=/Path/to/client-install
For compilation of the client, follow the Generic Build Instructions.
Install the Packages package creation tool.
11. Enable git submodules:`$cddesktop$gitsubmoduleinit$gitsubmoduleupdate`
12. Generate the build files:`$cdbuild$cmake.-DCMAKE_INSTALL_PREFIX=~/nextcloud-desktop-client-DCMAKE_BUILD_TYPE=Debug-DNO_SHIBBOLETH=1`
13. Compile and install:`$makeinstall`
Sharpskync usb devices driver download for windows 10.
Note
Contrary to earlier versions, Nextcloud 1.7 and later are packagedas a pkg
installer. Do not call “make package” at any time whencompiling for OS X, as this will build a disk image, and will notwork correctly.
If you want to test some changes and deploy them locally, you can build nativelyon Windows using MinGW. If you want to generate an installer for deployment, pleasefollow Windows Installer Build (Cross-Compile) instead.
Get the required dependencies:
Get the QtKeychain sources as well as the latest versions of the Nextcloud clientfrom Git as follows:
Open the Qt MinGW shortcut console from the Start Menu
Make sure that OpenSSL’s bin
directory as well as your qtkeychain sourcedirectories are in your PATH. This will allow CMake to find the library andheaders, as well as allow the Nextcloud client to find the DLLs at runtime:
Build qtkeychain directly in the source directory so that the DLL is builtin the same directory as the headers to let CMake find them together through PATH:
Create the build directory:
Build the client:
Note
You can try using ninja to build in parallel usingcmake-GNinja./client
and ninja
instead.
Note
Refer to the Generic Build Instructions section for additional options.
The Nextcloud binary will appear in the bin
directory.
Due to the large number of dependencies, building the client installer for Windowsis currently only officially supported on openSUSE, by using the MinGW cross compiler.You can set up any currently supported version of openSUSE in a virtual machine if you do nothave it installed already.
In order to make setup simple, you can use the provided Dockerfile to build your own image.
Assuming you are in the root of the Nextcloud Client’s source tree, you canbuild an image from this Dockerfile like this:
Replace <version>
by the version of the client you are building, e.g.3.0 for the release of the client that this document describes.If you do not wish to use docker, you can run the commands in RUN
manuallyin a shell, e.g. to create your own build environment in a virtual machine.
Note
Docker images are specific to releases. This one refers to 3.0.Newer releases may have different dependencies, and thus require a laterversion of the docker image! Always pick the docker image fitting your releaseof Nextcloud client!
From within the source tree Run the docker instance:
It will run the build, create an NSIS based installer, as well as run tests.You will find the resulting binary in an newly created build-win32
subfolder.
If you do not wish to use docker, and ran the RUN
commands above in a virtual machine,you can run the indented commands in the lower section of build.sh
manually in yoursource tree.
Finally, you should sign the installer to avoid warnings upon installation.This requires a Microsoft Authenticode Certificate osslsigncode
to sign the installer:
For -in
, use the URL to the time stamping server provided by your CA along with the Authenticode certificate. Alternatively,you may use the official Microsoft signtool
utility on Microsoft Windows.
If you’re familiar with docker, you can use the version of osslsigncode
that is part of the docker image.
Compared to previous versions, building the desktop sync client has become easier. Unlikeearlier versions, CSync, which is the sync engine library of the client, is nowpart of the client source repository and not a separate module.
To build the most up-to-date version of the client:
Clone the latest versions of the client from Git as follows:
Create the build directory:
Configure the client build:
Note
You must use absolute paths for the include
and library
directories.
Note
On macOS, you need to specify -DCMAKE_INSTALL_PREFIX=target
,where target
is a private location, i.e. in parallel to your builddir by specifying ./install
.
Note
qtkeychain must be compiled with the same prefix e.g CMAKE_INSTALL_PREFIX=/Users/path/to/client/install/.
Note
Example:: cmake-DCMAKE_PREFIX_PATH=/usr/local/opt/qt5-DCMAKE_INSTALL_PREFIX=/Users/path/to/client/install/-DNO_SHIBBOLETH=1
Call make
.
The Nextcloud binary will appear in the bin
directory.
(Optional) Call makeinstall
to install the client to the/usr/local/bin
directory.
The following are known cmake parameters:
QTKEYCHAIN_LIBRARY=/path/to/qtkeychain.dylib-DQTKEYCHAIN_INCLUDE_DIR=/path/to/qtkeychain/
:qt5keychain.dylib.
You need to compile QtKeychain with the same Qt version.WITH_DOC=TRUE
: Creates doc and manpages through running make
; also adds install statements,providing the ability to install using makeinstall
.CMAKE_PREFIX_PATH=/path/to/Qt5.2.0/5.2.0/yourarch/lib/cmake/
: Builds using Qt5.BUILD_WITH_QT4=ON
: Builds using Qt4 (even if Qt5 is found).CMAKE_INSTALL_PREFIX=path
: Set an install prefix. This is mandatory on Mac OS